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Splinter cell blacklist goggles
Splinter cell blacklist goggles





splinter cell blacklist goggles splinter cell blacklist goggles

The Sonar mode's chief drawback, like MVG's multi-vision modes, being accurately 50% of the time due to downtime between echoed-bursts, and is only moderately clear when Fisher is crouched-moving or perfectly clear when standing still also theoretically, similar "high-frequencies pollution" could be used to "disrupt/jam" the goggles (which would help explain the downtime). According to Fryman, the pair given to Sam Fisher were better than the version that the new Splinter Cells were getting, allowing Sam to see in the dark, see through walls, and see security lasers. In other words, with the Sonar Goggles, an individual can literally see through walls to identify humans - discriminating between armed targets and civilians - detect explosives and other obstacles in his way. The Ultra High Frequency Sonar Goggles use sonic pulses, combined with an advanced AI controller, that penetrate through objects and walls to provide an enhanced visual representation of the engagement zone. At one point he wished he had access to the tech, but believed skills beat out technology. Sam received a pair of these goggles from Charlie Fryman while infiltrating the Third Echelon Headquarters in Washington, D.C.įisher also had access to them as the lead agent of Fourth Echelon during the time of the Blacklist attacks. Replacing the multichrome green tri-focal goggles Fisher is known for are new Sonar Goggles. Now a renegade, Sam Fisher can no longer rely on his trusted bag of tools and iconic goggles.







Splinter cell blacklist goggles